// .txt

beginzonescript;

variables;

short crime_tolerance = 200;
short last_abil;
short i;

body;

beginstate INIT_STATE;

//	set_name(,"");

	add_range_to_group(20,24,1);
	add_range_to_group(25,29,2);
	add_range_to_group(30,33,3);
	add_range_to_group(34,37,4);

	set_aggression(38,9);
	set_aggression(39,9);
	set_aggression(40,9);
	set_aggression(41,9);
	set_aggression(42,9);
	set_aggression(43,9);
	set_aggression(44,9);
	
	set_name(44,"Podling Queen");
	place_particle_num(44,1,12,6);		
	set_level(44,25);
	set_boss_level(44,2);
	
	//if (get_sdf() > 0) {
		//make_zone_hostile();
		//}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	// clear zone?
	if ((zone_clear(ME) == FALSE) && (get_flag(43,5) > 11)) {
		print_str_color("You have killed enough podlings to pass this area safely.",2);
		clear_zone(ME);	
		}
		
	//if ((get_crime_level() >= crime_tolerance) && (get_sdf(,) == 0)) {
	//	make_zone_hostile();
	//	set_flag(,,1);
	//	}

	// if (gf(,) == 0) {
	//	if (get_ran(1,0,100) < 10)
	//		give_char_text_bubble(,"");
	//	}
	
	//if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
	//	last_abil = get_current_tick();
	//	}
break;

beginstate 10;
	if (gf(43,3) == 0) {
		sf(43,3,1);
		activate_hidden_group(1);
		}
break;

//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
